We wanted Pawcho to be both a story and coloring book in one, and at no point did we want the narrative to feel forced or unnecessary.
Each level of Pawcho involves a child interacting with several letters, tracing and filling them in to complete a task for our brave police dog to help him along his journey to rescue the ABC’s.
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We’ve included contact information for both the site and shop when available.
We were unable to find any TLC customer service phone numbers, but there are numbers for various management offices at Discovery Channel corporate.
We pictured Pawcho as a game that could be played as a collaborative effort between parent and child.
While the child can play the levels, filling in the letters and solving the puzzles, afterwards the parent can read the unlocked short stories so they can both experience more of Pawcho’s adventures.
Video Game Design and Production is, as a whole, an extremely collaborative effort.
Even small indie games require a varied skill set to create a unified vision for a game.
During each of the levels we wanted short stories to further flesh out his adventure, but the problem was where to place them.
What we didn’t want to do was interrupt gameplay, especially for kids who couldn’t read the stories.
While we may be big fans of Pawcho as a team, we also understand we don’t have brand recognition for easy sales.